Club Culture

What it is and history - rise of the Foxtrot Club

Greyer Tower
A large clock tower in Carroway, acting as a base for the decadent ________ Club. A sophisticated jazz bar. No bells so no deafening noises. Very elite and was the spark for subsequent club culture (Gymnast's Society, Nodepok etc). Manchester Town Hall.

Tyllean Gymnasts' Society
Warning: a bit outdated to the general idea and needs some tweaking.

The official authority on gymnastics on Tylle, with a large clubhouse on Oaking Thoroughfare on Tier Farnholme. Their specialist teams are unparalleled in every degree, mainly due to donations from noble families. They create the image that gymnastics is the height of elegance, and as such has great influence in politics and most leading women have at least some connection to the Society. The Acrefell branch was founded by Therese Beal and invented the Ramsmit dance style.

Harlot Darlings
electronic music thumbnails, rise of alternativism. Quite big in the electronic music scene, so occassionally invited to high society, especially since a lot of their members are hot or are edgy members of the aristocracy.

Nodepok
If two Nodepok member assassins meet and have a conflict of goals (defending and assassinating a chosen target), they will settle it as the gentlemen they are. They will have a non-lethal fight, spectacular nonetheless, due to the strong preservationist culture amongst Nodepok: they value those of similar skill, creed and value higher than aristocrats who think money can buy them anything. The winner of such a fight would continue on with his/her mission, whereas the loser would gracefully leave and forfeit their paycheck.

Hideout - classy and dark shades. Room for training, accommodation, and a common room/bar. Set in the loft of a Tier 5 shoe factory. Industrial service elevator as entrance.

A group of fifteen or so of the world's most skilled assassins. Club culture. Small, subtle but classy headquarters in most major cities (industrial loft, train track utility safehouse). More of a collection of individuals than a proper organisation. New members taken on through apprenticeships and shadowing and there exists friendly competition as to who can get the best protege. Gimmicks and that are left up to the individual, whether ghost and clean or brutal and messy (for scare tactics) or even for jobs which aren't for killing. Calling cards are a thing too? Skull of a local animal for symbol.


 * Chloe Habries - skilled mercenary with iconic red hair. Mechanical armour (??). Not much of a fan of stealth and subtlety. Aboard the original Foak ship and brought up with their ways
 * Jack Churnle - nootropics and psychotropics
 * Klara and Sigrid Sprigol - Bolscemenan twins specialising in duo sword attacks and ambush tactics. Flash step levels of speed (??)
 * Dorman Kriver - absolute ghost, never been noticed where he has been. Accident kill
 * Bartholomew Roer - Absolute timing. Great planning. Savant